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1.Introduction Video
10.Section 9-Different UV Options
11.Section 10-Creating our Smaller Assets
12.Section 11-Doors & Proportional Editing
13.Section 12-Creating Hinges & Handles
14.Section 13-More Complex Geometry
15.Section 14-Basic Sculpting in Blender
16.Section 15-Creating Simple Stairs
17.Section 16-Creating Door Arches
18.Section 17-Spiral Staircases
19.Section 18-The Vault Modular Piece
2.Section 1-Blender Basics
20.Section 19-Braziers & Hot Coals
21.Section 20-Dungeon Lighting with Torches
22.Section 21-Animated Torch Flame
23.Sections 22-Flame Material Node Setup
24.Section 23-Bringing Realism to our Flames
25.Section 24-Starting the Dungeon Layout
26.Section 25-Using Modular Pieces in Different Ways
27.Section 26-Bringing our Dungeon to Life
28.Section 27-Working with Cameras
29.Section 28-Different Render Engines
3.Section 2-HDRI Lighting
30.Section 29-Working with Collections
31.Section 30-Exporting to Unreal Engine 5
32.Section 31-Unreal Engine 5 Basics
33.Section 32-Importing 3D Assets
34.Section 33-Bringing Kitbash Props to Scene
35.Section 34-Setting up Mesh Collisions
36.Section 35-Setting up Environment
37.Section 36-Building Lower Dungeon Floors
38.Section 37-Creating our Ground Floor Section
39.Section 38-Adding More Complexity to our Rooms
4.Section 3-Blender Asset Manager
40.Section 39-Working with Elevation to Design our Level
41.Section 40-Setting up Hidden Rooms
42.Section 41-Building Final Parts of our Level
43.Section 42-Using Blueprint to Create Interactable Doors
44.Section 43-Cutting Custom Holes within Mesh
45.Section 44-Setting up Water Material
46.Section 45-Creating Sewer WaterFall
47.Section 46-Creating Sewer Splash Effect
48.Section 47-Setting up Fire Fluid Simulation
49.Section 48-Creating Fire Particles
5.Section 4-Basic Mesh Tools
50.Section 49-Creating UE5 Torch Blueprint
51.Section 50-Setting up Final Decorations for our 3D level
52.Section 51-Setting up Visuals
6.Section 5-Working with Modifiers
7.Section 6-Creating our First Modular Piece
8.Section 7-Mid Level Geometry
9.Section 8-Modifier Stacking
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